Tourism Experience · Interactive Design

Fort McMurray Tourism Exhibit

A portable tourism trailer housing three playable experiences — an interactive map, a VR video journey, and a physical exploration cube — designed to invite visitors into the Fort McMurray Wood Buffalo region before they arrive.

Fort McMurray Tourism Exhibit
Interactive Design VR Experience Physical Installation Exhibit Design

Role

Experience Designer

Client

Fort McMurray Wood Buffalo Tourism

Type

Tourism Installation

Format

3-Experience Portable Trailer

Bringing a region to people before they visit it.

The Fort McMurray Wood Buffalo region has a story most people haven't heard — a landscape of boreal forests, Indigenous history, and outdoor experiences that rarely makes it into the popular tourism imagination. The challenge was to find a way to tell that story in spaces where potential visitors already were: travel expos, events, and public gatherings far from the region itself.

The solution was a portable trailer housing three distinct interactive experiences, each designed to engage a different kind of visitor and give them a genuine taste of the region — not a brochure, but something they could explore, play, and remember.

One trailer. Three ways in.

Interactive Map

A large-format touchscreen map of the region — letting visitors explore destinations, activities, and stories at their own pace. Designed for curiosity-driven browsing rather than linear presentation.

VR Video Journey

An immersive 360° video experience placing visitors inside the landscape — on the water, in the boreal forest, at cultural sites. Designed to create an emotional connection to the place before the trip is ever planned.

Exploration Cube

A physical, tactile installation inviting hands-on engagement with the region's materials, textures, and stories. Designed for younger visitors and those less comfortable with screen-based interaction.

Three experiences, one goal: leave the trailer knowing Fort McMurray Wood Buffalo is somewhere worth going.

Designing for people who aren't looking for you.

Tourism exhibit design is a specific challenge — the audience hasn't opted in, attention is scarce, and the experience has to earn engagement rather than assume it. Designing three distinct entry points meant the trailer could work for a wide range of visitors without requiring any single experience to carry everything.

The physical cube in particular reinforced something I've carried through subsequent exhibit work: tangible, non-screen interactions often create the strongest memories in mixed-media environments. They're slower, more deliberate, and harder to ignore.